Led the creative and product vision for the console reimagining of Nickelodeon Extreme Tennis, from overall direction to hands-on gameplay design.
Directed the mobile adaptation of Slime Rancher, balancing fidelity to the original with mobile controls, UX, production constraints and player expectations.
Led a team of five Game Designers, owning gameplay consistency across systems, features, boss fights, pacing and progression.
Worked across systems, player journeys and narrative, from co-designing the Hexium’s Map mechanic to progression, tools and worldbuilding.
Shaped characters and narrative beats while also designing gameplay features, including leading the game’s healing mechanic.
Explored and iterated on a cooperative adventure prototype, owning its game design documentation and official project pitch.
Redesigned core systems and competitive features before taking ownership of the game’s LiveOps direction and updates.