On The Sandbox, I worked as Game Director and Systems Designer, defining the vision and designing the core creation systems that allow players to build and share complete games easily, while leading the design team and ensuring a high-quality, accessible game-making experience.
[2019] OLD SKULL GAMES
TECHNICAL GAME DESIGNER
DETECTIVE JACKIE: MYSTIC CASE
Detective Jackie - Mystic Case is a narrative adventure & time-management game released on Mobile and Steam in 2019. I worked on the game's balancing, implemented some levels and interrogatories. I also designed the game features as well as the mini-games.
[2022] OLD SKULL GAMES
NARRATIVE & GAME DESIGNER
SPONGEBOB: PATTY PURSUIT
Spongebob: Patty Pursuit is an adventure platformer game released on Apple Arcade in 2020. I worked on the 3.7 and 3.8 updates, creating the new game mode "Tales from the deep", allowing Players to experience exclusive stories every week. Wrote "A Winter Waterland" and "The Case of the Missing Sponge".
[2018-2019] OLD SKULL GAMES
TECHNICAL GAME DESIGNER
AMBER'S AIRLINE: 7 WONDERS
Amber's Airline: 7 Wonders is a time-management game released on Mobile and Steam in 2019. I worked on the game's balancing, implemented some levels and designed the new game plus.
[2015-2016] AUBE GAMES
GAME DESIGNER & DEVELOPER
FLEO
Fleo is a local multiplayer arcade fighting game released on Kongregate in 2016 (removed since 2017). I worked first as a game designer before getting into Unity, developing the game with UScript (yes you rode that well) and implementing the game assets.