Me? :)

CÉDRIC DELACROIX

SENIOR GAME DESIGNER


Valiant Hearts: Coming Home, the sequel to Valiant Hearts: The Great War, is a narrative puzzle/adventure game released on PC, Consoles, and Mobile. The game was awarded 3 Pégases (French video game awards), including one for 'Excellence in Narrative'.

"Solve puzzles, fly above chaos and heal the wounded in this follow-up to the beloved adventure game inspired by World War I."

A dream came true! I loved the first one and wished since then to create at least one Game for Change in my career. I'm grateful to Ubisoft and Old Skull Games for this amazing opportunity.

NARRATIVE DESIGNER

Conducted historical research and built narrative documentation to support the team.

Wrote characters and developed in-game story content, setting up story beats to guide player emotions throughout the experience.

Collaborated closely with the client on narrative development—especially with Paul Tumelaire, creator of the license—to ensure alignment with the IP’s vision.

Also presented narrative overviews to the team and worked alongside the game writer to maintain story consistency.



GAME DESIGNER

Led the design of the healing feature.

Co-designed background firing and destructible covers with the principal game designer.

Supported the team through brainstorming sessions and regular design feedback.

Contributed to UX/UI design and tested the full game, delivering a detailed feedback report with mockups and improvement GIFs.