Conducted historical research and built narrative documentation to support the team.
Wrote characters and developed in-game story content, setting up story beats to guide player emotions throughout the experience.
Collaborated closely with the client on narrative development—especially with Paul Tumelaire, creator of the license—to ensure alignment with the IP’s vision.
Also presented narrative overviews to the team and worked alongside the game writer to maintain story consistency.
Led the design of the healing feature.
Co-designed background firing and destructible covers with the principal game designer.
Supported the team through brainstorming sessions and regular design feedback.
Contributed to UX/UI design and tested the full game, delivering a detailed feedback report with mockups and improvement GIFs.