Redesigned core gameplay systems under the Game Director’s supervision, starting with a full systems audit upon joining the project.
Focused on refining game feel and balancing to ensure cohesion across player skill levels and meta progression.
Co-designed character passives and ultimates, contributed to key feature development with a systems-first approach, and led the design of trophies, ranking features and matchmaking within Apple Arcade’s constraints.
Also collaborated on UX/UI, adapting game content to meet platform requirements, and creating interface mockups and GIFs to iterate quickly with the team.
Defined the game’s LiveOps and updates direction, aligned it with the client, and communicated the vision to the team.
Worked closely across disciplines to ensure high-quality deliveries through key milestones and regular updates.
Continued to design systems, expand content, and refine features to enhance the overall experience.