Galaxy Crew was an R&D project I worked on at Old Skull Games within a small team. The goal was to explore the potential of Unreal Engine and push our creative and technical ambitions beyond anything we had previously done at the studio.
The result was a cooperative exploration and adventure game set in a fun, chaotic universe, where players build their spaceship and embark on unique, dynamic journeys across a galaxy full of surprises, encounters, and emergent stories.
Our daily work focused on brainstorming and iterating on the prototype’s content. I was responsible for documenting the entire game design, as well as creating the official pitch document for the project.