GAME & SYSTEMS & UX DESIGNER
- Worked on all the game maker's systems allowing Players to easily create a full game with basic yet modular rules and logic.
- Designed all the Adventure/RPG logic modules (named "behaviours" and "components") that could be added to assets, defining their behaviours, their variables and so their balancing.
- Designed the "Rules" system, allowing Players to easily setup quests, with all the content it involves once in game.
- Designed the game maker basic tools allowing to terraform and add/edit the game assets.
- Designed a brand new Visual Scripting tool (not implemented yet) and its UX/UI.
- Created a whole level to showcase the possibilities and the depth of the Game Maker.
- Wrote the game maker's wiki, made for Players.
GAME DIRECTOR & PRODUCT OWNER
- Worked with the client to iterate on the game maker vision and to define the milestones content.
- Communicated the game maker's direction to the team and the external international teams.
- Led the design team, and formed a junior level designer.
- Ensured the high-quality, stable product.
- Producted a game pitch document for the client regarding an additional project.