Designed all core systems for the Game Maker, enabling players to create complete games using modular logic and rules.
Created the full set of Adventure/RPG logic modules ("behaviours" and "components"), defining their actions, variables, and balancing.
Designed the "Rules" system to let players easily set up quests with all associated in-game content.
Built core creation tools for terraforming and asset editing, and created from scratch a new visual scripting tool.
Designed a full showcase level to demonstrate the Game Maker’s depth and potential, and authored the official player-facing wiki.
Collaborated with the client to iterate on the Game Maker’s vision and define milestone content.
Communicated the direction clearly to both the internal team and international external teams.
Led the design team, mentored a junior level designer, and ensured delivery of a high-quality, stable product.
Also produced a game pitch document for the client for a potential additional project.