SPONGEBOB: PATTY PURSUIT 2
SpongeBob: Patty Pursuit 2 is a side-scrolling platformer released on Apple Arcade. As Lead Game Designer, I led a team of five Game Designers and owned gameplay design consistency across systems, core features, boss fights, pacing, progression and difficulty.
Keeping a multi-designer project feeling like one game.
I was responsible for leading the Game Design team and maintaining a coherent player experience across the project.
I worked closely with the Game Director, programmers, artists and producers, balancing creative direction, technical constraints and production realities while ensuring that individual features remained part of the same overall design.
Design Team Leadership
Led five Game Designers, setting priorities and milestones, reviewing designs and ensuring that the team had a clear direction throughout production.
Gameplay Consistency
Owned the overall consistency and quality of the gameplay experience across systems, core features, boss fights, pacing and progression.
Cross-Disciplinary Alignment
Worked closely with Game Direction, engineering, art and production to ensure gameplay decisions remained aligned with the creative vision and could be delivered within production constraints.
Boss Fights & Core Features
Designed and balanced gameplay systems, features and boss encounters as part of the broader progression of the game rather than treating them as isolated moments.
Pacing & Progression
Worked on difficulty, pacing and progression to maintain a smooth player journey throughout the experience.
Leading a Multi-Designer Project
A significant part of the role was not designing every feature myself, but ensuring that work produced by several designers still felt like one coherent game, and above all, that the documentation would be always up-to-date and well communicated to the other teams.
- Role
- Lead Game Designer
- Studio
- Old Skull Games
- IP
- SpongeBob SquarePants, Nickelodeon
- Genre
- Side-Scrolling Platformer
- Platform
- Apple Arcade
- Design Areas
- Lead Game Design - Systems Design - Boss Design - Gameplay Features - Balancing - Pacing - Progression - Team Leadership
- Year
- 2025