Worked on The Sandbox as Game Director & Systems Designer, defining the game vision and designing core creation systems built around making game creation accessible to players. I also led the design team and worked on the overall usability and quality of the game-making experience.
[2019] OLD SKULL GAMES
TECHNICAL GAME DESIGNER
DETECTIVE JACKIE: MYSTIC CASE
Detective Jackie: Mystic Case is a narrative adventure and time-management game released on mobile and Steam. I worked across balancing, level implementation, interrogation sequences, feature design and mini-game design, combining game design with hands-on content implementation.
[2022] OLD SKULL GAMES
NARRATIVE & GAME DESIGNER
SPONGEBOB: PATTY PURSUIT
SpongeBob: Patty Pursuit is an adventure platformer released on Apple Arcade. I worked on updates 3.7 and 3.8, designing the recurring Tales from the Deep story mode and writing the episodes A Winter Waterland and The Case of the Missing Sponge.
[2018-2019] OLD SKULL GAMES
TECHNICAL GAME DESIGNER
AMBER'S AIRLINE: 7 WONDERS
Amber's Airline: 7 Wonders is a time-management game released on mobile and Steam. I worked on game balancing and level implementation, and designed the game’s New Game Plus experience.
[2015-2016] AUBE GAMES
GAME DESIGNER & DEVELOPER
FLEO
Fleo is a local multiplayer arcade fighting game released on Kongregate in 2016. I initially worked on its game design, then moved into hands-on development in Unity using uScript, implementing gameplay and integrating the game’s assets through production.