Me? :)

CÉDRIC DELACROIX

GAME DIRECTOR & LEAD GAME DESIGNER

MYTHS OF MELPHIA

Gods fell silent. Men chose fire.

A mythic fantasy world to experience, explore & play.

BOOK · TABLETOP ROLEPLAYING GAME · IN DEVELOPMENT
Myths of Melphia
The gods fell silent.
The dead must be burned.
Some are born marked near the heart.
Mortals live among ruins built for giants.

The book does not explain all of Melphia.
It lets you experience it.

Melphia is discovered through short myths, places, rites, maps, images, rules and fragments of memory.

Some truths are written down. Others survive through what people believe, what they fear, and what has been forgotten.

The book leaves space deliberately. What it does not settle belongs to the table.

Myths of Melphia is also a tabletop roleplaying game.

You do not arrive in Emnos to learn its history from a distance. You inherit its ruins, its laws and its fears — and leave new memories behind.

01
Your company already has a past.

Parts of that shared history take shape during play, when the places you return to force old choices back into the present.

02
Power leaves something behind.

Miracles can change what should have happened, but never without a lasting cost.

03
The world remembers.

What your group chooses becomes part of places, reputations and memories you may encounter again.

One world, shaped as one project.

Worldbuilding, game design, writing, art direction, layout and production are developed together rather than treated as separate layers.

The goal is not to document every step of the process, but to make the book, the world and the game feel like parts of the same thing.

Myths of Melphia is currently in development.

Follow the project on Gamefound for major updates and the campaign launch.

Follow on Gamefound →