Cédric Delacroix

CÉDRIC DELACROIX

GAME DIRECTOR & LEAD GAME DESIGNER

R&D · OLD SKULL GAMES
GAME DESIGNER

GALAXY CREW

Galaxy Crew was an internal R&D prototype exploring a cooperative adventure and exploration game in Unreal Engine. Built by a small team, the project focused on spaceship building, dynamic journeys and emergent encounters across a chaotic galaxy. I worked on prototype iteration, owned the complete game design documentation and created the project’s official pitch.

Turning experimentation into a coherent game concept.

The project was deliberately exploratory. Our goal was to test Unreal Engine while pushing the studio toward a more ambitious creative and technical space than previous productions.

My daily work involved brainstorming and iterating on prototype content while ensuring that the evolving design remained documented and understandable as a coherent game concept.

01

Prototype Iteration

Worked with the small R&D team to brainstorm, test and iterate on the content and possibilities of the cooperative adventure prototype.

02

Game Design Documentation

Owned the documentation of the complete game design, consolidating a rapidly evolving prototype into a structure the team could reason about and build upon.

03

Project Pitch

Created the official pitch document used to communicate the concept, direction and ambition of the project.

Exploring Emergent Co-Op Adventure

The prototype explored cooperative exploration, spaceship building and dynamic journeys designed to generate encounters and stories through play.

From Experiment to Game Concept

A major part of my contribution was turning daily experimentation into a coherent design that could be explained outside the immediate prototype team.

Role
Game Designer
Studio
Old Skull Games
Context
Internal R&D Prototype
Genre
Cooperative Exploration, Adventure
Engine
Unreal Engine
Design Areas
Concept Development - Prototyping - Game Design Documentation - Pitching
Status
R&D