Cédric Delacroix

CÉDRIC DELACROIX

GAME DIRECTOR & LEAD GAME DESIGNER

Experiments & Other Work

Prototypes, teaching, early projects and experiments that shaped the way I design games.

Prototypes & Jams

GAME DESIGN · PROTOTYPING · DEVELOPMENT

I regularly build small playable prototypes to explore game mechanics, interaction ideas and unusual design constraints. Created during game jams or as short personal experiments, these projects let me test ideas quickly through hands-on game design, prototyping and development.

Game Concept & Pitch Design

TEACHING · GAME VISION · CONCEPT DEVELOPMENT · PITCH DESIGN
Game concept and pitch design lessons at Ynov Campus Lyon

Taught students how to develop a game concept from its initial idea to a clear and presentable pitch. The course covered concept development, game vision, pitch structure and presentation, with live examples where I created and presented original game pitches in front of the class.

Players Followup

DATA TRACKING · GOOGLE SHEETS · MOBILE TOOL · USER FLOW
ASVEL player tracking system

Designed a Google Sheets-based tracking system for the physical preparation of ASVEL U15 and U18 basketball players. I also created a Glide mobile app allowing players to access their schedules and answer daily wellness questionnaires, giving the coaching staff a clearer view of individual player follow-up.

Innocent

GAME DESIGN · GAME FOR CHANGE · PITCH · PROTOTYPING

Designed an original game-for-change concept, from the initial game vision and pitch to a playable prototype of its core USP. The prototype was used to test whether the central mechanic could carry the intended player experience before taking the concept further.

AR / VR Tourism Experience

AR · VR · GAME DESIGN · USER FLOW · LOCATION-BASED EXPERIENCE

Designed an AR/VR adventure game concept for a ski resort, with the experience structured around the visitor's real journey through the destination. My work focused on game design, user flow and the connection between virtual interactions, tourism constraints and movement between different locations across the resort.

The Extinguisher

GAME CONCEPT · GAME DESIGN · PITCH · GAME VISION
The Extinguisher game concept and pitch

Designed the original game concept and created its pitch, defining the core experience and communicating the project as a concise game vision. The project won the Pitch Your Game competition at Japan Touch Haru 2017 in Lyon.

Unreleased Mobile Project

SYSTEMS DESIGN · BALANCING · MOBILE · FREE-TO-PLAY

Worked on the systems design and balancing of an unreleased mobile free-to-play game, contributing to the definition and tuning of its underlying game systems during my internship at Usual Makers.

Unannounced and unreleased project.

Game Design Bachelor

GAME DESIGN · SYSTEMS DESIGN · PROTOTYPING · DEVELOPMENT

Studied game design and video game development through a three-year Bachelor program, with a strong focus on game design fundamentals, systems design, prototyping and multidisciplinary production.

The program also gave me practical foundations in programming, visual tools and collaborative game development.

FIFA-Tournois

COMPETITIVE SYSTEMS · COMMUNITY · WEB DEVELOPMENT · ESPORTS

Created and managed an online FIFA competition community that grew to more than 4,000 members and players. I designed competition formats and ranking systems, structured the community user flow, built custom HTML, CSS and JavaScript tools including result generators and databases, and managed both the community and its staff.

Alongside running the platform, I competed in international FIFA esports competitions and was selected for the French national team.

League of Legends —-Champion Concepts

CHARACTER DESIGN · GAMEPLAY MECHANICS · BALANCING · NARRATIVE

Designed more than 20 original champion concepts for the League of Legends community, exploring character mechanics, abilities, balancing and narrative integration within the existing game universe.

The concepts accumulated several thousand views and generated community discussion and requests around their potential inclusion in the game.