VARIOUS
Prototypes & Jams
GAME DESIGN · PROTOTYPING · DEVELOPMENT
I regularly build small playable prototypes to explore game
mechanics, interaction ideas and unusual design constraints.
Created during game jams or as short personal experiments,
these projects let me test ideas quickly through hands-on
game design, prototyping and development.
2022 · YNOV CAMPUS LYON
Game Concept & Pitch Design
TEACHING · GAME VISION · CONCEPT DEVELOPMENT · PITCH DESIGN
Taught students how to develop a game concept from its initial
idea to a clear and presentable pitch. The course covered
concept development, game vision, pitch structure and
presentation, with live examples where I created and presented
original game pitches in front of the class.
2021 · CDF ASVEL
Players Followup
DATA TRACKING · GOOGLE SHEETS · MOBILE TOOL · USER FLOW
Designed a Google Sheets-based tracking system for the physical
preparation of ASVEL U15 and U18 basketball players. I also
created a Glide mobile app allowing players to access their
schedules and answer daily wellness questionnaires, giving
the coaching staff a clearer view of individual player
follow-up.
2018 · PERSONAL PROJECT
Innocent
GAME DESIGN · GAME FOR CHANGE · PITCH · PROTOTYPING
Designed an original game-for-change concept, from the initial
game vision and pitch to a playable prototype of its core USP.
The prototype was used to test whether the central mechanic
could carry the intended player experience before taking
the concept further.
2017–2018 · WORLD VR FORUM
AR / VR Tourism Experience
AR · VR · GAME DESIGN · USER FLOW · LOCATION-BASED EXPERIENCE
Designed an AR/VR adventure game concept for a ski resort,
with the experience structured around the visitor's real
journey through the destination. My work focused on game
design, user flow and the connection between virtual
interactions, tourism constraints and movement between
different locations across the resort.
2017 · AUBE GAMES
The Extinguisher
GAME CONCEPT · GAME DESIGN · PITCH · GAME VISION
Designed the original game concept and created its pitch,
defining the core experience and communicating the project
as a concise game vision. The project won the
Pitch Your Game competition at
Japan Touch Haru 2017 in Lyon.
2017 · USUAL MAKERS
Unreleased Mobile Project
SYSTEMS DESIGN · BALANCING · MOBILE · FREE-TO-PLAY
Worked on the systems design and balancing of an unreleased
mobile free-to-play game, contributing to the definition and
tuning of its underlying game systems during my internship
at Usual Makers.
Unannounced and unreleased project.
2014–2017 · BELLECOUR ÉCOLE
Game Design Bachelor
GAME DESIGN · SYSTEMS DESIGN · PROTOTYPING · DEVELOPMENT
Studied game design and video game development through a
three-year Bachelor program, with a strong focus on game
design fundamentals, systems design, prototyping and
multidisciplinary production.
The program also gave me practical foundations in programming,
visual tools and collaborative game development.
2008–2015 · FIFA-TOURNOIS
FIFA-Tournois
COMPETITIVE SYSTEMS · COMMUNITY · WEB DEVELOPMENT · ESPORTS
Created and managed an online FIFA competition community that
grew to more than 4,000 members and players.
I designed competition formats and ranking systems, structured
the community user flow, built custom HTML, CSS and JavaScript
tools including result generators and databases, and managed
both the community and its staff.
Alongside running the platform, I competed in international
FIFA esports competitions and was selected for the French
national team.
2011–2013 · PERSONAL / COMMUNITY
League of Legends —-Champion Concepts
CHARACTER DESIGN · GAMEPLAY MECHANICS · BALANCING · NARRATIVE
Designed more than 20 original champion concepts
for the League of Legends community, exploring character
mechanics, abilities, balancing and narrative integration
within the existing game universe.
The concepts accumulated several thousand views and generated
community discussion and requests around their potential
inclusion in the game.